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Woah, hi there!

It's finally here! Mine Blocks 1.29 has been released! And it's a doozy; there are a lot of additions, bug fixes, and tweaks! The update doesn't follow much of a theme, so I hope you enjoy the overall improvements to the game.

See below for the official update video, release overview, and the full changelog!


Watch the full update video on YouTube!

Make sure to backup your worlds before playing!


Right click!
At long last! You can right-click to place blocks, use items, and more!
And there are now touch screen controls for playing Mine Blocks on tablets!
Some other control changes include a shortcut to toggle the HUD, and a button to reset key bindings in the settings!


New mobs!
Mobs were completely recoded in this update, so new mob-related features are easier to add!
There are now cactus cows (also known as cowcti!) and bats!
Animals now follow you when you're holding their food! If you feed two like animals, their baby animal will spawn!
Also there are charged creepers, which can explode monsters into mob heads!

Mine Blocks Minecraft Games


New animations!
You can now charge your throw when shooting arrows, spears, and more!
And better yet, there are splash potions you can throw!
There is a new death animation, and there are now red hurt frames for mobs!
And lastly, sleeping and eating are no longer instant!


New powerful commands!
Spawn mobs with the summon command, create blocks with the clone and setBlock commands, control the console with say and cls commands, and clean up your inventory with the clear command!
Map makers now have a adventure game mode with canDestroy and canPlaceOn data tags!
Command history is now saved between switching worlds up to a higher 100 message threshold!


Minecart overhaul!
Minecarts have improved physics, so they're faster and collide with other carts!
There are now furnace minecarts and chest minecarts, making minecarts much more useful and automatic!
And you can now sneak past minecarts to avoid bumping them around! Flow game cheats regular pack.


Mine Blocks 3

New creative inventory!
The creative inventory now has sorted category tabs and an item search feature! There is now a page number too!
When creating a new world, selecting a creative world automatically enables cheats as well. Handy!


And so much more!
There are a LOT of changes scattered around this update!
For example, there are magma blocks and bubble columns! There are new enchantments: depth strider and frost walker! And keep an ear open for the new enderman sound effects!
And again, a lot more!


Check out the changelog below for ALL the additions, tweaks, and fixes!


The Full Mine Blocks 1.29 Changelog:

New features:
- New mob: Cactus cow
- New mob: Bat
- Ability to use right-click instead of shift-click
- Touch controls
- New item: Splash potions
- New item: Furnace minecart
- New item: Chest minecart
- New block: Mob heads
- New block: Magma block
- Mob breeding
- Mobs follow the player holding their food
- Adventure game mode
- New minecart physics
- Creative inventory categories and searching
- Includes a page number
- Removed quick command buttons
- Charged creeper
- Bubble columns for magma blocks and soul sand
- New enchantment: Frost walker
- New enchantment: Depth strider
- New command: 'clone'
- New command: 'summon'
- New command: 'setBlock'
- New command: 'say'
- New command: 'cls'
- New command: 'clear'
- New game rule: 'doMobLoot'
- New item data tags: 'canDestroy' and 'canPlaceOn'
- New achievement: Breed two animals
- New achievement: Enchant an item
- Flowing water pushes items
- Beds can be dyed different colors
- Drawback animation for throwable items
- Eat animation
- Death animations
- Sleep animation
- Hurt frames on mobs
- Setting and key binding (F1) to show and hide the GUI
- Endermen idle sound effects
- Cacti can spawn when using bone meal - Suggested by AnimalJamLol828
- Sneaking past minecarts will no longer push them
- Command history is retained when switching worlds
- Button that resets key bindings to the default settings
- Upload date is now shown when viewing a skin
- Fishing now has a chance to provide sand, coral, and clay
Bug fixes:
- Carpet can be crafted again
- Non-numerical seeds no longer generate the same world
- Worlds no longer generate with large nonterminating lakes
- Worlds no longer can generate with a ridiculous amount of iron ore
- Sprinting up and down stairs no longer causes damage
- Exiting a minecart on a slope properly resets the player's rotation
- Arrows, spears, and shurikens now trigger pressure plates - Thanks TheTopazRobot
- Enchanting a book no longer just gives Unbreaking 1-4 - Thanks Jey Savage
- Lure enchantment now works - Thanks TheTopazRobot
- Strength 2 potion no longer has the same effect as Strength 1 - Thanks Carlos Petit
- Regeneration+ and Weakness+ potions can now be brewed - Thanks Carlos Petit
- Weakness+ potion now applies the weakness effect - Thanks TheTopazRobot
- Damage dealt by bows is now affected by Power instead of Punch - Thanks TheTopazRobot
- Unbreakable works on armor again - Thanks Savage Necrosis
- Rain sound is no longer awful and has correct volume levels
- Fire resistance effect now protects from fire
- Clay no longer drop both the block and the item with silk touch - Thanks Savage Necrosis
- Clay blocks are no longer affected by fortune
- Ender chests now share contents between dimensions (it will now use only the overworld ender chest)
- Portal frame no longer causes errors while being mined - Thanks Carlos Petit
- Skeletons no longer shoot themselves while walking - Thanks TheTopazRobot
- Killing mobs with arrows now counts as a player kill - Thanks TheTopazRobot
- Enchanting now takes the exact number of experience levels shown - Thanks TheTopazRobot
- Leather armor no longer repairs itself when dyed a different color
- Lily pad no longer glitches or duplicates
- Blocks can no longer be placed on falling sand entities
- Falling sand is now less likely to override blocks
- Arrows shot with an Infinity bow can no longer be picked up - Thanks TheTopazRobot
- Bone shurikens now give the proper item when picked up - Thanks TheTopazRobot
- Mooshrooms now give mushroom soup when clicked on with a bowl
- Fire loads on blocks properly
- Lightning looks and acts properly - Thanks iliektortelz
- The player is no longer ignored by mobs when crouching - Thanks Crystal Snow
- Carrot on a stick now loses durability - Thanks TheTopazRobot
- Dragon scale armor can now be repaired
- Sticky pistons are properly removed when mined while extended - Thanks Yeeee
- Sticky pistons can no longer retract water - Thanks Yeeee
- Sticky pistons properly update redstone when retracting a block
- TNT no longer freezes when exploding beds and pistons
- Liquids now replace existing flows with lower levels
- Hoe in dispenser works again
- mobGriefing for creepers properly matches gamerule by default
- Name tags no longer extend mob hitboxes
- Balloons properly enter the inventory when the hotbar is full - Thanks TheTopazRobot
- Potions in the creative inventory now show their effects - Thanks TheTopazRobot
- Only one item can be renamed in the anvil at once
- Healing crystals drop when mined
- Silk touch now works on mob spawners
- Long grass can be obtained by shears
- Obsidian, bedrock stairs, bedrock slabs, and portal frames no longer break to explosions
- Hostile mobs can no longer appear in peaceful
- 'Hallow' and 'replace' methods of the fill command behave properly
- Items can no longer be placed in the anvil output
- Cacti no longer grows new pieces next to solid blocks
- Flint and steel, fishing rod, bow, and armor no longer lose durability when mining blocks - Thanks Carlos Petit
- Furnace, iron bars, and some stairs and slabs properly require a pickaxe to mine - Thanks Carlos Petit
- Pumpkin and jack o' lantern can no longer be placed in any armor slot. They ain't no boots - Thanks HydraKiller90
- Improved functionality of redstone placed below powered rails
- Reduced number of seeds that spawn the player in a skyhold - Thanks Doggy1232
- Second tier healing and harming potions are now named with 'II' instead of '2'
- Ender chest can now be closed while dragging an item
- Fixed rare issue where some loot chests were unbreakable until opened - Thanks Injinji
- Corrected the hitbox of enchanted items in the hotbar - Thanks Brendan887 and TheTopazRobot
- The area where the command console could not be clicked on decided to vanish
- Minecarts, rafts, experience orbs, and liquids now pause with the game
- Achievements list now shows proper game mode and cheat warnings
- Lights turn on in more cases
- Giving a potion with commands with a space in the name works properly
- Screenshot keybinding saves properly
- Fixed various small command parsing issues
- Fixed 'Download default skin' button from upload skin menu - Thanks Manakle
- Rabbit's foot graphic is no longer blurry - Thanks TheTopazRobot
- Sheep no longer spontaneously die
Tweaks:
- Zombie pigmen drop netherwart in the nether instead of the nethereye
- Squid now take damage when out of water
- The player is no longer pushed by water when flying
- Choosing a game mode when making a world also sets cheats automatically
- Command history increased from 10 to 100 commands
- Many blocks will no longer place in invalid locations
- Containers and the crafting table now close when you are too far away
- Desert shrubs and grass can now be placed on coarse dirt
- Mushrooms can now be placed on coarse dirt and wood
- Cacti can be placed next to more types of non-solid blocks
- Thrown snowballs are saved when the world is closed
- Rain no longer converts lava to obsidian and acid to cobblestone
- Spiders are now one block tall - Thanks Andy Liu
- Tamed wolves follow the player more closely
- Tweaked how to orient stairs and slabs
- Increased brightness of rain particles
- Topaz ore can now only be broken by an iron pickaxe and above
- Sneak and down keys are different bindings - Thanks Aw7some Griffininjadie
- Updated social media links on main menu
- Snow golems make throwing sound
- Spear damage reduced from 5 to 3
- Wooden and stone sword base damage reduced by 1; iron by .5; and gold increased by .5
- The hotbar slot change sound plays in more situations
- Improved issue with sticking to and climbing up walls
- Improved camera smoothness with the player and the clouds
- Converted fill command to use width and height instead of X2 and Y2 coordinates
- Wool, wool backdrops, dye, carpet and potions now have default types when given with commands
- Game mode buttons can be selected by their labels
- Decreased likelihood of crash-related item loss and item duplication
- Moved command output higher to no longer overlap command window and item text
- The dirt backdrop has randomized rotation
- Using better SWF compression to improve size of game
- Optimizations and fine-tuning to lava, acid, cactus, and detector rail collision
- Fishing time adjusted to emphasize effects of the lure enchantment
- Renamed 'grow wheat' achievement to 'grow a farm'
- Changed item name 'Gun Powder' to 'Gunpowder'
- Changed item identifier 'block_of_topaz' to 'topaz_block'
- Changed item identifier 'rabbit_foot' to 'rabbits_foot'
- Changed item name and identifier 'Enderpearl' to 'Ender Pearl'
- Changed item name and identifier 'Experience in a Bottle' to 'Bottle of Enchanting'
- Changed item name and identifier 'Sticks' to 'Stick'
- Changed item name and identifier 'Rock Backdrop' to 'Stone Backdrop'

Thanks for playing! I hope you have fun in the update, and hope to see you soon!
- Zanz

Strategy Guide/Walkthrough/FAQ
Trophy Guide
Cheats
Corey Feldman Interview
Avoid getting lost and know when near the ground

Newer players often like to explore, but once they stop exploration, especially in an abandoned mine, they get lost and end up somewhere totally different, away from home. Short of remembering where you last slept and copying the X, Y, and Z values for future editing back to spawn/preferred place, use the following tricks to never get lost:

    Explore systematically: If you find a fork in the road, or multiple forks, take them one at a time. When you reach an end, and mining near it yields nothing, then either mark it or use a common block (like gravel) to seal a path off.

    Set breadcrumbs: While mining and exploring, be sure to mine up bits of the floor, using cobblestone or a block different from the floor as a pointer to the way out; or an ore block to note an intersection, so you have something to identify where you began later. While this will damage your pick more, knowing the way back is more valuable than a tool, especially since the wooden planks in abandoned mines are abundant.

    Keep natural landmarks: Scoop up the first source of water that leads to nowhere, but leave everything else. Some of the water flowing from walls may be useful for exploration. Also, if there is lava out of your way, do not go out of your way to put it out -- it emits light, which may be encased in a structure with glass (panes) as natural lighting.

    Know the way outside, and know when there is lava: Torches emit a bright light that fades into warmer tones. Lava has a brighter radius of light, meaning its brightest point is larger. If you see light that you did not create, then it is obviously a lava pool. Outside light on the other hand uses cooler tones. When you are near ground, it does not have the warmth of torch light, taking on a more fluorescent white color near the rock, or at night time, a light shade of blue.

Making obsidian

Obsidian is a block that takes 15 to 50 seconds to collect. It requires 15 seconds with a diamond pickaxe, and 50 seconds with anything else. If you are wanting to make a near-indestructible building or structure, obsidian the best choice. Sometimes it is naturally occurring, but often times it must be manually made. First, you will need to find flat lava that is not flowing. Then, collect water with a bucket, and put the water onto the lava. Alternately, find flat water and collect lava. A blackish-purplish block should appear, which is obsidian, and requires a long time to collect. It is much easier to just spawn obsidian, but you will need a mod to be able to spawn it in Single Player mode.

Play Mine Blocks 4

Spleef multiplayer game

Many Minecraft players like to play a free-for-all game called 'Spleef'. It basically consists of two or more players creating a square stadium (approximately 15 to 20 blocks long or wide) that is floating or above lava or water. Tna impact game psp cheats. The object of the game is to destroy the blocks (stone and dirt are best) around your opponents either with or without tools. Players can choose whichever tools to use, but you can also set rules (for example, no diamond pickaxes). The goal is for the players to try and make their opponents fall through the stadium to eliminate them. The last player standing is the winner.

Trophies

Successfully complete one of the following tasks to get a trophy:

Mine Blocks On Crazy Games

    Awarded all trophies (Platinum): All trophies have been awarded.
    Taking Inventory (Bronze): Open your inventory.
    Getting Wood (Bronze): Punch a tree until the block of wood pops out.
    Benchmarking (Bronze): Craft a workbench with four blocks of wooden planks.
    Time to Mine! (Bronze): Use planks and sticks to make a pickaxe.
    Hot Topic (Bronze): Construct a furnace out of eight cobblestone blocks.
    Acquire Hardware (Bronze): Smelt an iron ingot.
    Time to Farm! (Bronze): Use planks and sticks to make a hoe.
    Bake Bread (Bronze): Turn wheat into bread.
    The Lie (Bronze): Bake a cake using wheat, sugar, milk and eggs!
    Getting an Upgrade (Bronze): Construct a better pickaxe.
    Delicious Fish (Bronze): Catch and cook a fish!
    On A Rail (Gold): Travel by minecart to a point at least 500m in a single direction from where you started.
    Time to Strike! (Bronze): Use planks and sticks to make a sword.
    Monster Hunter (Bronze): Attack and destroy a monster.
    Cow Tipper (Bronze): Harvest some leather.
    When Pigs Fly (Silver): Use a saddle to ride a pig, then have the pig get hurt from fall damage while riding it.
    Leader Of The Pack (Bronze): Befriend five wolves.
    MOAR Tools (Bronze): Construct one type of each tool (one pickaxe, one spade, one axe and one hoe).
    Dispense With This (Bronze): Construct a Dispenser.
    Into The Nether (Bronze): Construct a Nether Portal.
    Sniper Duel (Bronze): Kill a skeleton with an arrow from more than 50 meters.
    DIAMONDS! (Bronze): Acquire diamonds with your iron tools.
    Return to Sender (Silver): Destroy a Ghast with a fireball.
    Into Fire (Bronze): Relieve a Blaze of its rod.
    Local Brewery (Bronze): Brew a potion.
    The End? (Gold): Enter an End Portal.
    The End. (Bronze): Kill the Enderdragon.
    Enchanter (Bronze): Construct an Enchantment Table.
    Overkill (Bronze): Deal nine hearts of damage in a single hit.
    Librarian (Bronze): Build some bookshelves to improve your enchantment table.
    Adventuring Time (Silver): Discover 17 of 23 biomes.
    Repopulation (Bronze): Breed two cows with wheat.
    Diamonds to you! (Bronze): Throw diamonds at another player.
    Pork Chop (Bronze): Cook and eat a pork chop.
    Passing the Time (Bronze): Play for 100 days.
    Archer (Bronze): Kill a creeper with arrows.
    The Haggler (Silver): Mine or purchase 30 Emeralds.
    Pot Planter (Bronze): Craft and place a Flower Pot.
    It's a Sign! (Bronze): Craft and place a sign.
    Iron Belly (Bronze): Stop starvation using Rotten Flesh.
    Have a Shearful Day (Bronze): Use Shears to obtain wool from a sheep.
    Rainbow Collection (Silver): Gather all 16 colors of wool.
    Stayin' Frosty (Bronze): Swim in lava while having the Fire Resistance effect.
    Chestful of Cobblestone (Bronze): Mine 1,728 Cobblestone and place it in a chest.
    Renewable Energy (Bronze): Smelt wood trunks using charcoal to make more charcoal.
    Music to my Ears (Bronze): Play a music disc in a Jukebox.
    Body Guard (Bronze): Create an Iron Golem.
    Iron Man (Bronze): Wear a full suit of Iron armor.
    Zombie Doctor (Gold): Cure a zombie villager.
    Lion Tamer (Bronze): Tame an Ocelot.